Why did I make this? Learning Japanese is difficult and I wanted to make it easier and more fun for people to learn it. So to Speak is inspired by my own experiences wandering around in Japan and staring at signs and trying to guess what they mean. What makes it unique is that it doesn’t tell you what things mean right away. You have to figure it out for yourself from context, just as you might in real life.
Description: So to Speak is a puzzle game where you wander around a 2D simulation of Japan and encounter Japanese words in signs and conversations. You must connect them to nearby objects or text with the same meaning. For example, you can drag a Japanese sign for “entrance” onto an actual building entrance located nearby or the English word “entrance” in the game’s description of the entrance. It has an educational purpose, but it’s also a puzzle game where you use context clues to decipher the meaning of words in a language you don’t know. It doesn’t assume any background in Japanese and you can enjoy it even if you don’t really care about learning Japanese… yet.