My name is Erik Andersen and I’m an independent game developer creating So to Speak with help (advice, community management, music, writing, and voice acting) from family and friends. Previously, I worked on educational video games in academia, first as a graduate student at the University of Washington where I co-led the team that created the fractions learning game Refraction, and later as an assistant professor at Cornell University teaching video game development.
Despite taking seven years of Japanese classes and going on several trips to Japan, I’m still pretty bad. I believe that better ways to learn must be possible. This motivated me to make a video game that replicates my own experiences of staring at signs in Japan and trying desperately to figure out what is going on.